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	<title>Comments on: Making the Rules: Realistic Battles vs. Fun Fights</title>
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	<link>http://www.patricklipo.com/2007/07/09/making-the-rules-realistic-battles-vs-fun-fights/</link>
	<description>The Power of Game Design</description>
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		<title>By: Vertigames &#187; Blog Archive &#187; Updating a Titan</title>
		<link>http://www.patricklipo.com/2007/07/09/making-the-rules-realistic-battles-vs-fun-fights/comment-page-1/#comment-1071</link>
		<dc:creator>Vertigames &#187; Blog Archive &#187; Updating a Titan</dc:creator>
		<pubDate>Thu, 29 May 2008 18:27:01 +0000</pubDate>
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		<description>[...] previously when I talked about predictability being an element of fun?  Well, it’s true, including games where dice-rolling is all the rage.  Dice provide a great [...]</description>
		<content:encoded><![CDATA[<p>[...] previously when I talked about predictability being an element of fun?  Well, it’s true, including games where dice-rolling is all the rage.  Dice provide a great [...]</p>
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		<title>By: <![CDATA[jay]]></title>
		<link>http://www.patricklipo.com/2007/07/09/making-the-rules-realistic-battles-vs-fun-fights/comment-page-1/#comment-786</link>
		<dc:creator><![CDATA[jay]]></dc:creator>
		<pubDate>Tue, 31 Jul 2007 13:26:06 +0000</pubDate>
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		<description>I am fully aggre with you.
It&#039;s another way to say &quot;be careful of what you believe you want&quot;</description>
		<content:encoded><![CDATA[<p>I am fully aggre with you.<br />
It&#8217;s another way to say &#8220;be careful of what you believe you want&#8221;</p>
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