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	<title>Comments on: EQ the Return Part 3: Legitimizing your &#8220;Mistakes&#8221;</title>
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	<link>http://www.patricklipo.com/2008/03/20/legitimizing-your-mistakes/</link>
	<description>The Power of Game Design</description>
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		<title>By: www.tagsto.com/trackback/</title>
		<link>http://www.patricklipo.com/2008/03/20/legitimizing-your-mistakes/comment-page-1/#comment-1050</link>
		<dc:creator>www.tagsto.com/trackback/</dc:creator>
		<pubDate>Sat, 10 May 2008 21:50:50 +0000</pubDate>
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		<description>&lt;strong&gt;Shops of Legitimizing your “Mistakes”...&lt;/strong&gt;

shops about emergent gameplay : The entire game of Deus Ex relied on emergent gameplay (whose very definition implies unforseen uses of gameplay elements) to deliver the player an experience made unique by their solutions to problems placed before them...</description>
		<content:encoded><![CDATA[<p><strong>Shops of Legitimizing your “Mistakes”&#8230;</strong></p>
<p>shops about emergent gameplay : The entire game of Deus Ex relied on emergent gameplay (whose very definition implies unforseen uses of gameplay elements) to deliver the player an experience made unique by their solutions to problems placed before them&#8230;</p>
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