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	<title>Comments on: Pillars and Razors</title>
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	<link>http://www.patricklipo.com/2008/06/09/pillars-and-razors/</link>
	<description>The Power of Game Design</description>
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		<title>By: MrValdez</title>
		<link>http://www.patricklipo.com/2008/06/09/pillars-and-razors/comment-page-1/#comment-1105</link>
		<dc:creator>MrValdez</dc:creator>
		<pubDate>Wed, 11 Jun 2008 02:02:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.patricklipo.com/2008/06/09/pillars-and-razors/#comment-1105</guid>
		<description>I would like to add two games that I think has good &quot;Pillar Values&quot;:

a) Warcraft 3. When I play war3, I have access to all the commands to micromanage my units. Almost all the keys are there to help me micro. From pressing ALT to see the health of my units to the keyboard shortcuts to allow me to give commands to my units.

b) Any fighting game. I believe that fighting games are the perfect example of a genre where the gameplay adheres to their primary Pillar Value: beating the crap out of your opponents.

We could argue that fighting games adds verbs/commands to the player which he can use (for example, a fireball, uppercut, etc). While some games add more verbs/commands to a character than is absolutely necessary (like say Soul Calibur and Tekken), they don&#039;t distract to the Pillar Value: beating the crap out of your opponents. :)</description>
		<content:encoded><![CDATA[<p>I would like to add two games that I think has good &#8220;Pillar Values&#8221;:</p>
<p>a) Warcraft 3. When I play war3, I have access to all the commands to micromanage my units. Almost all the keys are there to help me micro. From pressing ALT to see the health of my units to the keyboard shortcuts to allow me to give commands to my units.</p>
<p>b) Any fighting game. I believe that fighting games are the perfect example of a genre where the gameplay adheres to their primary Pillar Value: beating the crap out of your opponents.</p>
<p>We could argue that fighting games adds verbs/commands to the player which he can use (for example, a fireball, uppercut, etc). While some games add more verbs/commands to a character than is absolutely necessary (like say Soul Calibur and Tekken), they don&#8217;t distract to the Pillar Value: beating the crap out of your opponents. <img src='http://www.patricklipo.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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