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	<title>Comments on: Weapons of Awesome Power (and some less so)</title>
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	<link>http://www.patricklipo.com/2008/06/19/weapons-of-awesome-power-and-some-less-so/</link>
	<description>The Power of Game Design</description>
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		<title>By: Vertigames &#187; Blog Archive &#187; Weapons of Awesome Power &#8211; E3 2010 edition</title>
		<link>http://www.patricklipo.com/2008/06/19/weapons-of-awesome-power-and-some-less-so/comment-page-1/#comment-6304</link>
		<dc:creator>Vertigames &#187; Blog Archive &#187; Weapons of Awesome Power &#8211; E3 2010 edition</dc:creator>
		<pubDate>Fri, 02 Jul 2010 19:59:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.patricklipo.com/2008/06/19/weapons-of-awesome-power-and-some-less-so/#comment-6304</guid>
		<description>[...] been thinking more about weapon effects (looking back to my old WoAP post) and how the fundamentals of creating a good, solid-feeling weapon are evolving.  However, much of [...]</description>
		<content:encoded><![CDATA[<p>[...] been thinking more about weapon effects (looking back to my old WoAP post) and how the fundamentals of creating a good, solid-feeling weapon are evolving.  However, much of [...]</p>
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		<title>By: Tynan Sylvester</title>
		<link>http://www.patricklipo.com/2008/06/19/weapons-of-awesome-power-and-some-less-so/comment-page-1/#comment-1283</link>
		<dc:creator>Tynan Sylvester</dc:creator>
		<pubDate>Sat, 05 Jul 2008 22:20:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.patricklipo.com/2008/06/19/weapons-of-awesome-power-and-some-less-so/#comment-1283</guid>
		<description>I, too, and shocked that FEAR, CoD4 and CS made it into this comparison. I think they&#039;re leaders in this particular field. For third person, the Max Payne games a great job. And don&#039;t get me started about Stranglehold. The whole game is almost one huge study in this exact topic.

Anyways, cool article, even if I don&#039;t agree with it all. I had some ideas about this topic so I wrote an article about it at my website: http://tynansylvester.com/?p=279</description>
		<content:encoded><![CDATA[<p>I, too, and shocked that FEAR, CoD4 and CS made it into this comparison. I think they&#8217;re leaders in this particular field. For third person, the Max Payne games a great job. And don&#8217;t get me started about Stranglehold. The whole game is almost one huge study in this exact topic.</p>
<p>Anyways, cool article, even if I don&#8217;t agree with it all. I had some ideas about this topic so I wrote an article about it at my website: <a href="http://tynansylvester.com/?p=279" rel="nofollow">http://tynansylvester.com/?p=279</a></p>
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		<title>By: Patrick</title>
		<link>http://www.patricklipo.com/2008/06/19/weapons-of-awesome-power-and-some-less-so/comment-page-1/#comment-1213</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Tue, 24 Jun 2008 21:04:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.patricklipo.com/2008/06/19/weapons-of-awesome-power-and-some-less-so/#comment-1213</guid>
		<description>That&#039;s a great idea.  Every game as its special weapon that shines and makes you feel godlike, and on the flipside nothing drives me more crazy than getting to the &quot;awesome blow shit up&quot; weapon and feel like you&#039;re shooting water baloons instead.

Re GRAW:  Great idea, when it comes to iconic modern miltary shooters, you need to have some Clancy.  Splinter Cell would be good for the third-person edition as well.</description>
		<content:encoded><![CDATA[<p>That&#8217;s a great idea.  Every game as its special weapon that shines and makes you feel godlike, and on the flipside nothing drives me more crazy than getting to the &#8220;awesome blow shit up&#8221; weapon and feel like you&#8217;re shooting water baloons instead.</p>
<p>Re GRAW:  Great idea, when it comes to iconic modern miltary shooters, you need to have some Clancy.  Splinter Cell would be good for the third-person edition as well.</p>
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		<title>By: zach</title>
		<link>http://www.patricklipo.com/2008/06/19/weapons-of-awesome-power-and-some-less-so/comment-page-1/#comment-1212</link>
		<dc:creator>zach</dc:creator>
		<pubDate>Tue, 24 Jun 2008 20:51:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.patricklipo.com/2008/06/19/weapons-of-awesome-power-and-some-less-so/#comment-1212</guid>
		<description>I&#039;d love to see your take on rocket launchers as well - and I wouldn&#039;t mind seeing an overview of &quot;extraodrindary weapons&quot;, like the BFG or the Spartan Laser.</description>
		<content:encoded><![CDATA[<p>I&#8217;d love to see your take on rocket launchers as well &#8211; and I wouldn&#8217;t mind seeing an overview of &#8220;extraodrindary weapons&#8221;, like the BFG or the Spartan Laser.</p>
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		<title>By: Brian</title>
		<link>http://www.patricklipo.com/2008/06/19/weapons-of-awesome-power-and-some-less-so/comment-page-1/#comment-1211</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Tue, 24 Jun 2008 20:48:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.patricklipo.com/2008/06/19/weapons-of-awesome-power-and-some-less-so/#comment-1211</guid>
		<description>GRAW?</description>
		<content:encoded><![CDATA[<p>GRAW?</p>
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		<title>By: Patrick</title>
		<link>http://www.patricklipo.com/2008/06/19/weapons-of-awesome-power-and-some-less-so/comment-page-1/#comment-1207</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Mon, 23 Jun 2008 19:42:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.patricklipo.com/2008/06/19/weapons-of-awesome-power-and-some-less-so/#comment-1207</guid>
		<description>Thanks!  If there is interest I&#039;ll add more games and do an expanded version.  As it was I just tried to pick a few recent and a few iconic games, or whatever came to mind.  Plus capturing from an online game would be a pain. :-).  If I wanted to look at more games with the holy trinity of weaponry, I&#039;d have a bunch of possible sources:  Counterstrike (which certainly influenced HL2&#039;s weapon feel), Doom 3, FEAR, COD4, Soldier of Fortune.  

While I&#039;ve tuned weapons myself in the past, the act of going out and capturing this footage was a useful exercise in discovering what I consider to be a successful weapon experience.  As I said, I also want compare this with where third person games have trouble succeeding.  One of the few that did succeed started with a G, and it ain&#039;t GTA.</description>
		<content:encoded><![CDATA[<p>Thanks!  If there is interest I&#8217;ll add more games and do an expanded version.  As it was I just tried to pick a few recent and a few iconic games, or whatever came to mind.  Plus capturing from an online game would be a pain. <img src='http://www.patricklipo.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> .  If I wanted to look at more games with the holy trinity of weaponry, I&#8217;d have a bunch of possible sources:  Counterstrike (which certainly influenced HL2&#8242;s weapon feel), Doom 3, FEAR, COD4, Soldier of Fortune.  </p>
<p>While I&#8217;ve tuned weapons myself in the past, the act of going out and capturing this footage was a useful exercise in discovering what I consider to be a successful weapon experience.  As I said, I also want compare this with where third person games have trouble succeeding.  One of the few that did succeed started with a G, and it ain&#8217;t GTA.</p>
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		<title>By: Brian</title>
		<link>http://www.patricklipo.com/2008/06/19/weapons-of-awesome-power-and-some-less-so/comment-page-1/#comment-1206</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Mon, 23 Jun 2008 19:07:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.patricklipo.com/2008/06/19/weapons-of-awesome-power-and-some-less-so/#comment-1206</guid>
		<description>Excellent article and very helpful.  I do think it curious though that you left out Counter-Strike Source and Call of Duty 4.  Right now, I&#039;d consider them leaders in this area.  CS:S shotguns, in particular, are very satisfying with the power they deal up close.

They would be a great addition to an excellent article.</description>
		<content:encoded><![CDATA[<p>Excellent article and very helpful.  I do think it curious though that you left out Counter-Strike Source and Call of Duty 4.  Right now, I&#8217;d consider them leaders in this area.  CS:S shotguns, in particular, are very satisfying with the power they deal up close.</p>
<p>They would be a great addition to an excellent article.</p>
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		<title>By: Patrick</title>
		<link>http://www.patricklipo.com/2008/06/19/weapons-of-awesome-power-and-some-less-so/comment-page-1/#comment-1169</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Sat, 21 Jun 2008 15:28:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.patricklipo.com/2008/06/19/weapons-of-awesome-power-and-some-less-so/#comment-1169</guid>
		<description>Fixed.</description>
		<content:encoded><![CDATA[<p>Fixed.</p>
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	<item>
		<title>By: Patrick</title>
		<link>http://www.patricklipo.com/2008/06/19/weapons-of-awesome-power-and-some-less-so/comment-page-1/#comment-1161</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Fri, 20 Jun 2008 23:38:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.patricklipo.com/2008/06/19/weapons-of-awesome-power-and-some-less-so/#comment-1161</guid>
		<description>Thanks for the catch sir.  The positioning of the gun seemed strange choice when I was writing the piece, but I just remembered being underwhelmed by the guns when I played and got specific by watching the video I had captured (I just checked and the guns are positioned properly).  I guess Fraps was not kind to it...  although Doom/Quake4/HL2 all capped fine.  I edited the post to remove the gun-offscreen comments, although everything else still applies.  I&#039;ll get updated media as soon as it proves practical.  I&#039;ll try for a level that isn&#039;t so damn dark. :-P</description>
		<content:encoded><![CDATA[<p>Thanks for the catch sir.  The positioning of the gun seemed strange choice when I was writing the piece, but I just remembered being underwhelmed by the guns when I played and got specific by watching the video I had captured (I just checked and the guns are positioned properly).  I guess Fraps was not kind to it&#8230;  although Doom/Quake4/HL2 all capped fine.  I edited the post to remove the gun-offscreen comments, although everything else still applies.  I&#8217;ll get updated media as soon as it proves practical.  I&#8217;ll try for a level that isn&#8217;t so damn dark. <img src='http://www.patricklipo.com/wp-includes/images/smilies/icon_razz.gif' alt=':-P' class='wp-smiley' /> </p>
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		<title>By: JCP</title>
		<link>http://www.patricklipo.com/2008/06/19/weapons-of-awesome-power-and-some-less-so/comment-page-1/#comment-1160</link>
		<dc:creator>JCP</dc:creator>
		<pubDate>Fri, 20 Jun 2008 22:47:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.patricklipo.com/2008/06/19/weapons-of-awesome-power-and-some-less-so/#comment-1160</guid>
		<description>You&#039;re obviously having some sort of problem with Deus ex, because those weapons, and the HUD do not look like that;
Case in point, the pistol:
http://image.com.com/gamespot/images/screenshots/gs/rpg/deusex/deusex_screen001.jpg</description>
		<content:encoded><![CDATA[<p>You&#8217;re obviously having some sort of problem with Deus ex, because those weapons, and the HUD do not look like that;<br />
Case in point, the pistol:<br />
<a href="http://image.com.com/gamespot/images/screenshots/gs/rpg/deusex/deusex_screen001.jpg" rel="nofollow">http://image.com.com/gamespot/images/screenshots/gs/rpg/deusex/deusex_screen001.jpg</a></p>
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