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	<title>Comments on: The Challenge&#8230;  errr, Challenge &#8211; DTO Part 2</title>
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	<description>The Power of Game Design</description>
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		<title>By: Vertigames &#187; Blog Archive &#187; Weapons of Awesome Power &#8211; E3 2010 edition</title>
		<link>http://www.patricklipo.com/2009/04/15/the-challenge-errr-challenge/comment-page-1/#comment-6305</link>
		<dc:creator>Vertigames &#187; Blog Archive &#187; Weapons of Awesome Power &#8211; E3 2010 edition</dc:creator>
		<pubDate>Fri, 02 Jul 2010 21:16:01 +0000</pubDate>
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		<description>[...] be unfair when taken out of context, but it&#8217;s worth talking about. If I see a weapon limply pile bullets into an enemy with little sense of accomplishment, that weapon doesn&#8217;t get high marks.  Maybe it&#8217;s [...]</description>
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