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	<title>Comments for Vertigames</title>
	<link>http://www.patricklipo.com</link>
	<description>The love of game design</description>
	<pubDate>Tue, 08 Jul 2008 21:05:02 +0000</pubDate>
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		<title>Comment on Weapons of Awesome Power (and some less so) by Tynan Sylvester</title>
		<link>http://www.patricklipo.com/2008/06/19/weapons-of-awesome-power-and-some-less-so/#comment-1283</link>
		<author>Tynan Sylvester</author>
		<pubDate>Sat, 05 Jul 2008 22:20:19 +0000</pubDate>
		<guid>http://www.patricklipo.com/2008/06/19/weapons-of-awesome-power-and-some-less-so/#comment-1283</guid>
					<description>I, too, and shocked that FEAR, CoD4 and CS made it into this comparison. I think they're leaders in this particular field. For third person, the Max Payne games a great job. And don't get me started about Stranglehold. The whole game is almost one huge study in this exact topic.

Anyways, cool article, even if I don't agree with it all. I had some ideas about this topic so I wrote an article about it at my website: http://tynansylvester.com/?p=279</description>
		<content:encoded><![CDATA[<p>I, too, and shocked that FEAR, CoD4 and CS made it into this comparison. I think they&#8217;re leaders in this particular field. For third person, the Max Payne games a great job. And don&#8217;t get me started about Stranglehold. The whole game is almost one huge study in this exact topic.</p>
<p>Anyways, cool article, even if I don&#8217;t agree with it all. I had some ideas about this topic so I wrote an article about it at my website: <a href="http://tynansylvester.com/?p=279" rel="nofollow">http://tynansylvester.com/?p=279</a></p>
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		<title>Comment on Weapons of Awesome Power (and some less so) by Patrick</title>
		<link>http://www.patricklipo.com/2008/06/19/weapons-of-awesome-power-and-some-less-so/#comment-1213</link>
		<author>Patrick</author>
		<pubDate>Tue, 24 Jun 2008 21:04:04 +0000</pubDate>
		<guid>http://www.patricklipo.com/2008/06/19/weapons-of-awesome-power-and-some-less-so/#comment-1213</guid>
					<description>That's a great idea.  Every game as its special weapon that shines and makes you feel godlike, and on the flipside nothing drives me more crazy than getting to the "awesome blow shit up" weapon and feel like you're shooting water baloons instead.

Re GRAW:  Great idea, when it comes to iconic modern miltary shooters, you need to have some Clancy.  Splinter Cell would be good for the third-person edition as well.</description>
		<content:encoded><![CDATA[<p>That&#8217;s a great idea.  Every game as its special weapon that shines and makes you feel godlike, and on the flipside nothing drives me more crazy than getting to the &#8220;awesome blow shit up&#8221; weapon and feel like you&#8217;re shooting water baloons instead.</p>
<p>Re GRAW:  Great idea, when it comes to iconic modern miltary shooters, you need to have some Clancy.  Splinter Cell would be good for the third-person edition as well.</p>
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		<title>Comment on Weapons of Awesome Power (and some less so) by zach</title>
		<link>http://www.patricklipo.com/2008/06/19/weapons-of-awesome-power-and-some-less-so/#comment-1212</link>
		<author>zach</author>
		<pubDate>Tue, 24 Jun 2008 20:51:49 +0000</pubDate>
		<guid>http://www.patricklipo.com/2008/06/19/weapons-of-awesome-power-and-some-less-so/#comment-1212</guid>
					<description>I'd love to see your take on rocket launchers as well - and I wouldn't mind seeing an overview of "extraodrindary weapons", like the BFG or the Spartan Laser.</description>
		<content:encoded><![CDATA[<p>I&#8217;d love to see your take on rocket launchers as well - and I wouldn&#8217;t mind seeing an overview of &#8220;extraodrindary weapons&#8221;, like the BFG or the Spartan Laser.</p>
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		<title>Comment on Weapons of Awesome Power (and some less so) by Brian</title>
		<link>http://www.patricklipo.com/2008/06/19/weapons-of-awesome-power-and-some-less-so/#comment-1211</link>
		<author>Brian</author>
		<pubDate>Tue, 24 Jun 2008 20:48:12 +0000</pubDate>
		<guid>http://www.patricklipo.com/2008/06/19/weapons-of-awesome-power-and-some-less-so/#comment-1211</guid>
					<description>GRAW?</description>
		<content:encoded><![CDATA[<p>GRAW?</p>
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		<title>Comment on Weapons of Awesome Power (and some less so) by Patrick</title>
		<link>http://www.patricklipo.com/2008/06/19/weapons-of-awesome-power-and-some-less-so/#comment-1207</link>
		<author>Patrick</author>
		<pubDate>Mon, 23 Jun 2008 19:42:01 +0000</pubDate>
		<guid>http://www.patricklipo.com/2008/06/19/weapons-of-awesome-power-and-some-less-so/#comment-1207</guid>
					<description>Thanks!  If there is interest I'll add more games and do an expanded version.  As it was I just tried to pick a few recent and a few iconic games, or whatever came to mind.  Plus capturing from an online game would be a pain. :-).  If I wanted to look at more games with the holy trinity of weaponry, I'd have a bunch of possible sources:  Counterstrike (which certainly influenced HL2's weapon feel), Doom 3, FEAR, COD4, Soldier of Fortune.  

While I've tuned weapons myself in the past, the act of going out and capturing this footage was a useful exercise in discovering what I consider to be a successful weapon experience.  As I said, I also want compare this with where third person games have trouble succeeding.  One of the few that did succeed started with a G, and it ain't GTA.</description>
		<content:encoded><![CDATA[<p>Thanks!  If there is interest I&#8217;ll add more games and do an expanded version.  As it was I just tried to pick a few recent and a few iconic games, or whatever came to mind.  Plus capturing from an online game would be a pain. :-).  If I wanted to look at more games with the holy trinity of weaponry, I&#8217;d have a bunch of possible sources:  Counterstrike (which certainly influenced HL2&#8217;s weapon feel), Doom 3, FEAR, COD4, Soldier of Fortune.  </p>
<p>While I&#8217;ve tuned weapons myself in the past, the act of going out and capturing this footage was a useful exercise in discovering what I consider to be a successful weapon experience.  As I said, I also want compare this with where third person games have trouble succeeding.  One of the few that did succeed started with a G, and it ain&#8217;t GTA.</p>
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		<title>Comment on Weapons of Awesome Power (and some less so) by Brian</title>
		<link>http://www.patricklipo.com/2008/06/19/weapons-of-awesome-power-and-some-less-so/#comment-1206</link>
		<author>Brian</author>
		<pubDate>Mon, 23 Jun 2008 19:07:10 +0000</pubDate>
		<guid>http://www.patricklipo.com/2008/06/19/weapons-of-awesome-power-and-some-less-so/#comment-1206</guid>
					<description>Excellent article and very helpful.  I do think it curious though that you left out Counter-Strike Source and Call of Duty 4.  Right now, I'd consider them leaders in this area.  CS:S shotguns, in particular, are very satisfying with the power they deal up close.

They would be a great addition to an excellent article.</description>
		<content:encoded><![CDATA[<p>Excellent article and very helpful.  I do think it curious though that you left out Counter-Strike Source and Call of Duty 4.  Right now, I&#8217;d consider them leaders in this area.  CS:S shotguns, in particular, are very satisfying with the power they deal up close.</p>
<p>They would be a great addition to an excellent article.</p>
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		<title>Comment on Weapons of Awesome Power (and some less so) by Patrick</title>
		<link>http://www.patricklipo.com/2008/06/19/weapons-of-awesome-power-and-some-less-so/#comment-1169</link>
		<author>Patrick</author>
		<pubDate>Sat, 21 Jun 2008 15:28:10 +0000</pubDate>
		<guid>http://www.patricklipo.com/2008/06/19/weapons-of-awesome-power-and-some-less-so/#comment-1169</guid>
					<description>Fixed.</description>
		<content:encoded><![CDATA[<p>Fixed.</p>
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		<title>Comment on Weapons of Awesome Power (and some less so) by Patrick</title>
		<link>http://www.patricklipo.com/2008/06/19/weapons-of-awesome-power-and-some-less-so/#comment-1161</link>
		<author>Patrick</author>
		<pubDate>Fri, 20 Jun 2008 23:38:16 +0000</pubDate>
		<guid>http://www.patricklipo.com/2008/06/19/weapons-of-awesome-power-and-some-less-so/#comment-1161</guid>
					<description>Thanks for the catch sir.  The positioning of the gun seemed strange choice when I was writing the piece, but I just remembered being underwhelmed by the guns when I played and got specific by watching the video I had captured (I just checked and the guns are positioned properly).  I guess Fraps was not kind to it...  although Doom/Quake4/HL2 all capped fine.  I edited the post to remove the gun-offscreen comments, although everything else still applies.  I'll get updated media as soon as it proves practical.  I'll try for a level that isn't so damn dark. :-P</description>
		<content:encoded><![CDATA[<p>Thanks for the catch sir.  The positioning of the gun seemed strange choice when I was writing the piece, but I just remembered being underwhelmed by the guns when I played and got specific by watching the video I had captured (I just checked and the guns are positioned properly).  I guess Fraps was not kind to it&#8230;  although Doom/Quake4/HL2 all capped fine.  I edited the post to remove the gun-offscreen comments, although everything else still applies.  I&#8217;ll get updated media as soon as it proves practical.  I&#8217;ll try for a level that isn&#8217;t so damn dark. <img src='http://www.patricklipo.com/wp-includes/images/smilies/icon_razz.gif' alt=':-P' class='wp-smiley' /></p>
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		<title>Comment on Weapons of Awesome Power (and some less so) by JCP</title>
		<link>http://www.patricklipo.com/2008/06/19/weapons-of-awesome-power-and-some-less-so/#comment-1160</link>
		<author>JCP</author>
		<pubDate>Fri, 20 Jun 2008 22:47:07 +0000</pubDate>
		<guid>http://www.patricklipo.com/2008/06/19/weapons-of-awesome-power-and-some-less-so/#comment-1160</guid>
					<description>You're obviously having some sort of problem with Deus ex, because those weapons, and the HUD do not look like that;
Case in point, the pistol:
http://image.com.com/gamespot/images/screenshots/gs/rpg/deusex/deusex_screen001.jpg</description>
		<content:encoded><![CDATA[<p>You&#8217;re obviously having some sort of problem with Deus ex, because those weapons, and the HUD do not look like that;<br />
Case in point, the pistol:<br />
<a href="http://image.com.com/gamespot/images/screenshots/gs/rpg/deusex/deusex_screen001.jpg" rel="nofollow">http://image.com.com/gamespot/images/screenshots/gs/rpg/deusex/deusex_screen001.jpg</a></p>
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		<title>Comment on More by Vertigames &#187; Blog Archive &#187; Weapons of Awesome Power (and some less so)</title>
		<link>http://www.patricklipo.com/2008/05/30/more/#comment-1138</link>
		<author>Vertigames &#187; Blog Archive &#187; Weapons of Awesome Power (and some less so)</author>
		<pubDate>Thu, 19 Jun 2008 19:53:40 +0000</pubDate>
		<guid>http://www.patricklipo.com/2008/05/30/more/#comment-1138</guid>
					<description>[...] Clank folk), so they skipped the pistol in this game. Being a fan of every weapon having a &#8220;raison d’etre&#8220;, I certainly don’t mind that they didn’t just throw in a pistol for extra [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Clank folk), so they skipped the pistol in this game. Being a fan of every weapon having a &#8220;raison d’etre&#8220;, I certainly don’t mind that they didn’t just throw in a pistol for extra [&#8230;]</p>
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