Vertigames

The Power of Game Design

Aug
30

One Last PAX Experience

Posted by Patrick

I hit PAX on Friday and Saturday, so I should post my notes before they become irrelevant…  It was my first PAX, although I’ve been to many similar con-type events in the past.

General show:

  • With its unabashed “nerdcore” attendee list, PAX is better described as a mini-GenCon than a mini-E3. They have an impressive size for being a fairly young show, but it still is very much centered around fandom of the Penny Arcade comic. The sessions with the authors and on the PA game were some of the hottest tickets, as opposed to other sessions talking about more “serious” topics of development.  Not surprising, it’s not supposed to be a GDC or anything, despite heady topics about PR and episodic content.
  • On the upside, it actually had a fairly impressive turnout of games in playable form, including many that I hadn’t seen before in any form. I assume that falling at the same time as Leipzig gave the publishers some ready-made material to show.
  • Aside from what I mention below, there was a great spread of playable games:  Haze, Eye of Judgment, Metroid Prime 2, Conan (console), Heavenly Sword (a new demo), Warhammer Online, a big America’s Army thing, and several dozen more I’m not thinking of here.
  • Nintendo, Microsoft, Sony and EA all made an appearance, which is impressive given recent news that E for All won’t have that sort of backing.
  • Overall PAX surprised me with an air of “legitimacy” as a serious show. It would take a couple more years, but if it ultimately balloons into a notable national event, it’ll be cool for Seattle. Read the rest of this entry »
Jul
30

Article 2: Observations of a Developer

Posted by Patrick

This article was the first one written for the website Joystick101.  I actually wrote it because I wanted to get into GDC in 2004…  This was a few months before I left Raven, so it was natural that they couldn’t pay for me to go that year.  My compatriot Nathan McKenzie (also at Raven during that time) and I both wanted in, and we knew some of the folks who started the website (including Kurt Squire, who is now well-known in game academic circles).  After we each did an article (sadly the original postings were erased as Joystick101 got relaunched in early 2007), and with some other credentials, we were able to travel to San Jose on our own dime and have an incredibly educational (and enjoyable) week at GDC.

 It was interesting posting to that crowd…  It was a group that was pretty academic-heavy, so getting content from a developer was a rather novel thing.  As a result, I kept this first article rather general.

Play Appraisal 1: Observations of a Developer

Jul
20

Thinking about GTA IV

Posted by Patrick

A couple of months back, the gaming community was abuzz (thanks to a well-played hype engine) about the upcoming official trailer for Grand Theft Auto 4. What was the time period? Which characters would be in it? Where would it be set? Would they move on to new locations like Mexico or Europe, or would they return to the U.S.?

At the time, with a smug “experienced developer” sense of authority, I felt fairly certain of what GTA IV held for us. When they finally released that first trailer, I was surprised… they made a couple of choices I expected, and some others that I didn’t.

What led me to my assumptions were a few elements that I felt were key to the original success of the franchise:

Read the rest of this entry »