Vertigames

The Power of Game Design

Sep
02

Article 4: Analysis of Diablo 2

Posted by Patrick

This article was written out of necessity back in 2005…  I was looking for a new gig and one studio asked for, as part of its application, a paper analyzing one of several possible games.  Diablo 2 was on the list.  Great timing!  I had gone from X-Men Legends, where I learned the ups and downs of action RPG’s to working on Lord of the Rings Online, where discussions of scope and the feasibility of various online choices was the topic of the day.  Both games set a lot of speculation stewing in my head about what could be done with the Diablo formula and why it was successful in the first place.

Analysis of Diablo 2

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Aug
15

Article 3: Hail to the Prince

Posted by Patrick

This was the second article I wrote for Joystick101 in Spring 2004…  Sadly enough, around that time, the site was pretty much dying on the vine.  It tended to be down a lot.  Since blogs and blog sites weren’t really too common yet, this was the only outlet for this content, so my participation in that forum pretty much died with the site.  Again, when it was resurrected in 2007 it was relaunched with a WordPress backbone and the old content and community was reset.

Play Appraisal: Hail to the Prince

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