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	<title>Vertigames &#187; Metagames</title>
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	<description>The Power of Game Design</description>
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		<title>Article 4: Analysis of Diablo 2</title>
		<link>http://www.patricklipo.com/2007/09/02/article-4-analysis-of-diablo-2/</link>
		<comments>http://www.patricklipo.com/2007/09/02/article-4-analysis-of-diablo-2/#comments</comments>
		<pubDate>Sun, 02 Sep 2007 17:42:09 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Diablo]]></category>
		<category><![CDATA[Emergence]]></category>
		<category><![CDATA[Metagames]]></category>
		<category><![CDATA[Power]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[X-Men Legends]]></category>

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		<description><![CDATA[This article was written out of necessity back in 2005&#8230;  I was looking for a new gig and one studio asked for, as part of its application, a paper analyzing one of several possible games.  Diablo 2 was on the list.  Great timing!  I had gone from X-Men Legends, where I learned the ups and [...]]]></description>
			<content:encoded><![CDATA[<p>This article was written out of necessity back in 2005&#8230;  I was looking for a new gig and one studio asked for, as part of its application, a paper analyzing one of several possible games.  Diablo 2 was on the list.  Great timing!  I had gone from <a href="http://www.xmenlegends.com">X-Men Legends</a>, where I learned the ups and downs of action RPG&#8217;s to working on <a href="http://www.lotro.com">Lord of the Rings Online</a>, where discussions of scope and the feasibility of various online choices was the topic of the day.  Both games set a lot of speculation stewing in my head about what could be done with the Diablo formula and why it was successful in the first place.</p>
<p><a href="http://www.patricklipo.com/?page_id=8">Analysis of Diablo 2</a></p>
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		<title>Article 3: Hail to the Prince</title>
		<link>http://www.patricklipo.com/2007/08/15/article-3-hail-to-the-prince/</link>
		<comments>http://www.patricklipo.com/2007/08/15/article-3-hail-to-the-prince/#comments</comments>
		<pubDate>Wed, 15 Aug 2007 17:02:22 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Classic Games]]></category>
		<category><![CDATA[Heroism]]></category>
		<category><![CDATA[Metagames]]></category>
		<category><![CDATA[Prince of Persia]]></category>

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		<description><![CDATA[This was the second article I wrote for Joystick101 in Spring 2004&#8230;  Sadly enough, around that time, the site was pretty much dying on the vine.  It tended to be down a lot.  Since blogs and blog sites weren&#8217;t really too common yet, this was the only outlet for this content, so my participation in that [...]]]></description>
			<content:encoded><![CDATA[<p>This was the second article I wrote for <a href="http://www.joystick101.org">Joystick101</a> in Spring 2004&#8230;  Sadly enough, around that time, the site was pretty much dying on the vine.  It tended to be down a lot.  Since blogs and blog sites weren&#8217;t really too common yet, this was the only outlet for this content, so my participation in that forum pretty much died with the site.  Again, when it was resurrected in 2007 it was relaunched with a WordPress backbone and the old content and community was reset.</p>
<p><a href="http://www.patricklipo.com/?page_id=6">Play Appraisal: Hail to the Prince</a></p>
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