Surreal sent the entire company to PAX (the Penny Arcade Expo) on Friday… It was conveniently located in downtown Seattle this year, at the Washington State Convention Center, not too far away. A few of us actually found a reason to take the semi-famous-but-usually-useless Seattle Monorail (it only travels end-to-end from the Space Needle to downtown, not very far). The rest of us found that it wasn’t that far of a walk… and we were able to stop at Shorty’s for a dog in the process!
Some of the guys have some impressions that will be posted shortly.
Nothing exciting today, just a visual recap from our day of baseball and beer at Safeco field. Seattle beat the Red Sox 2 to 1 in extra innings… Ichiro!
Let me have the honor of being the first to introduce myself. My name is Patrick Lipo. I’ve been in the game industry for around 14 years, which makes me approximately a thousand years old.
My Time at Surreal:
I’ve been working at Surreal for around 2 years, working primarily on the next-gen project that is yet unannounced.
My title is Studio Creative Director, which basically means that I head up a team of talented designers across all the projects underway at Surreal. I work directly with the Project Creative Director on each project, although right now I’m mostly dedicated to our primary title. I also am working with the team and with Midway on what our next raft of projects might be, and help conceive of and plan prototypes.
As SCD I also help build the team and mentor the growth of individual designers. This is partially why this page came into being, to give us yet another outlet and keep us thinking. Anyway, let’s get started.