Scooping the Loot

One bit of feedback I got when showing the game to a friend recently was that it was fun to drive, but picking up loot was beyond terrible.  That’s because you have to manage traction, speed and direction even when you’re just trying to hoover up whatever you found in a weapons cache you just blew up.  It’s just a whole bunch of stunt driving to scoop of some stuff that might only be worth a few bucks.

“Got it covered,” I boasted…  I’d already planned to add in a “radar pulse” that would do the triple duty of revealing hidden things on the field, “painting” targets for improved accuracy, and acquiring items in a small radius around the player’s car.  Super-convenient when you are in between fights, but when you’re in the thick of it you do have to deal with its cooldown.  There’s also the precious action that you have to use to activate it, rather than using it to shoot or turn.

Feeling smug about my clever solution, I recalled how long ago I decided on my solution.  It was………..  over a…. year ago.  For something like 15 months I’d been picking up loot in the worst way possible.  Errr… awesome.   Guess I should get that damn thing in.

It took an embarrassingly short amount of time given the sheer weight of procrastination behind it.

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