Tag Archives: featured

A Side project to my side project

While Auto Fire is my main passion, it’s always fun to do something just because it’s damn fun.  I had this past week off from my day job, and here I thought I’d be diving deep into more car combat as always, but something drew me to start messing around with an old Ludum Dare project I did several years ago, at the time called Cardinal Cell.

Giving it some groove and turning it into Skate Knight was quite a blast.  I learned a bunch about Unity’s 2D tileset system and their new UI system.  Then I dipped my toe into some tweaks to make things match the BPM of the new disco-y soundtrack.  I still have a ways to go, in particular I need to build some more stages, but the foundation is now laid.

The best part is that you just need a browser to play.  I’ve been playing it for five years now, it’s a fun little diversion for a quick break!

Is this a distraction from Auto Fire? A little, but we could all use a reset from time to time. I’m looking forward to doing more Auto Fire even more refreshed than before.

See Auto Fire at Seattle Indies Expo!

On PAX Sunday (September 1), there is an special event at the Motif just down the street from the Convention Center… The Seattle Indies Expo 2019. In this magical place you will find a great selection of local developers showing their newest stuff and I’m super-excited to say that Auto Fire was selected to be among the games featured!

The Seattle Indies group is a vibrant community that supports the work of game creators across the Pacific Northwest. It’s a pretty amazing group, and it’s exciting to see such strong support for game development in the Seattle area.

The SIX is separate from PAX and free of charge, so it’s a great chance to slip in and see games that you won’t find anywhere else. I’ll be there demoing from noon to 9PM with the most polished auto combat yet. Some rad games have kicked off here, so if you’re in the area, come on down and check everything out!