I had a lot of funÂ last weekend with my gameÂ Cardinal Cell. Â It was pretty fun in the end but it was ugly enough to make babies cry because I cobbled together the art on my own. Â I could have maybe increased the quality another quarter-point on my own before finishing off the 48 hoursâ€¦ Â I could have chosen a style. Â I could have smoothed out the busy textures. Â However, I was focused on closing the book withÂ features-features-features.
Iâ€™m pretty confident that it was a mistake on my partâ€¦ Â whileÂ I go through other peopleâ€™s games I constantly have to tell myselfÂ to not let an ugly game influence my assessment of its funâ€¦ or let a pretty game get away with dull gameplay. Â Maybe itâ€™s not fair, but thatâ€™s the way the world works. Â Those of us with weaker art skills have a challenge to overcome.
Because the game lookedÂ so bad I did a quick reskin this weekend to use some pixel art and audio that I had handy. Â I think the gameplay stands well on its own, but the revamp makes a difference in my opinion. Â A friendÂ offered up some real art and weâ€™re going toÂ rebrand it asâ€¦ Â wait for itâ€¦Â Skate Knight.
If youâ€™re interested in seeing what a few hours of stock graphics and sounds can do for a game,Â check out the game on itch.io below.
In a frenzied less-than-48 hours I cobbled together an entry into this weekend’s Ludum Dare. Â I’d been wanting to play with the idea of fantasy battles using the mechanics of 2048. Â The result isn’t pretty, but I do Ludum DaresÂ primarily so I can doodle on an idea without giving a damn about how ugly it comes out. 🙂
After a night of heavy drinking in a foreign land, you are captured by local law enforcement and forced to stand trial for heinous crimes you have no memory of. Â Â You are sentenced to 24 hours in the CARDINAL CELL. If you survive, you will be set free. Â Â The help of your former drinking buddies is the only assistance you can hope for… because the Constable is rounding them up and throwing them in after you.
Click on the image to give it a shot and enjoy! Â Maybe even throw me a vote… 😉
Over the past 48 hours I’ve been whipping up a silly game for Ludum Dare #34. Â Whew, I’m beat!The theme was “Growth” (there were two to choose from). Â I was kicking aroundÂ a weird idea about growing your magical influence by traversing ley lines around a map of a real metropolitan area. Â You controlÂ a fanatic Cthulhu cult who wishes to bringÂ the elder gods into the world. Â A classic set of “adventurers” are set against you.
It was created in Unity 5.3. Â All art and sound had to be generated in the 48-hour span by the single entrant (me).
You can play the game on a webpageÂ following this link (sorry if Chrome loads more slowly than Firefox):
You can also download the standalone PC player by clicking the adventurer: