Tag Archives: GLS

Back In It

Depth Graph

After a week or so in my old stomping grounds of Madison, Wisconsin, I’ve returned from GLS.  It was an intersting show, with lots of folks with interesting stuff to stay.  It was also great to see some old friends, talk some shop and reminisce. 

Certainly my favorite thing at the conference is my former Raven cohort Nathan McKenzie’s presentation of some great, fun-looking games that also have some incredible potential to teach as well.  Nathan is preaching a philosophy (which I fully agree with) that instead of trying to make the existing, must-maligned “learning games” into fun experiences, we should instead consider making fantastic games that apply learning to existing play patterns that demand learning from the audience already (such as memorization of real spanish words rather than game-fiction terms like “Bulbasaur”).  His two demos were really cool to see.

By popular(?) demand, below are the slides for my GLS presentation, “Combating the Curse of More: Focusing Your Game”.  It was a bit different than most of the heady topics discussed at the show, but it seemed to go over well for those that were looking for more of a “dev” point of view.  An overview of the talk seems to have popped up on Gamasutra as well.

This week also marks the start of a new role as Lead Designer at Hidden Path Entertainment in Bellevue (Seattle-area).  Once again, I’m diving into some new, exciting stuff with some incredibly talented and capable people…  I’m utterly excited to see where this path (ha, a pun) will lead.

Click on the Banana to get the file.

I am a banana!

More Talk Powerpoint


It’s been a pretty scattered summer for me so far…  Lots going on but some weird lulls in between.  Most recently I found out that I’m going back to my hometown of Madison, WI to attend the Games+Learning+Society Conference on July 10-11.  It’s not a huge GDC-type affair, but a show in its fourth year put on by people from the University of Wisconsin…  In my last year at Raven my friend and cohort Nathan McKenzie introduced me to incredibly smart UW folks like Constance Steinkuehler, Kurt Squire, and Jim Gee, who as I’d said before, exposed me to a refreshing outlook on games.  It’ll be great to see them again.


I’ll be giving a short talk on scope, vision and just good game design practices, which you know I’ve been thinking about a lot lately…  It’s the first talk like this I’ve given and hopefully there will be a lot I can offer the attendees.  There’s an interesting mix of academics and development people, and while my talk isn’t as heady as some, I’ve been told that there is a lot of interest in more traditional game development issues.  In the end, the goal of a lot of these people is not to wrap a bad game around education (as has been done in the past), but to create great games that have educational merit.  I think it’s a fantastic objective that is still underestimated by the game industry.

Anyway, wish me luck!