It’s been a pretty scattered summer for me so far…  Lots going on but some weird lulls in between.  Most recently I found out that I’m going back to my hometown of Madison, WI to attend the Games+Learning+Society Conference on July 10-11.  It’s not a huge GDC-type affair, but a show in its fourth year put on by people from the University of Wisconsin…  In my last year at Raven my friend and cohort Nathan McKenzie introduced me to incredibly smart UW folks like Constance Steinkuehler, Kurt Squire, and Jim Gee, who as I’d said before, exposed me to a refreshing outlook on games.  It’ll be great to see them again.


I’ll be giving a short talk on scope, vision and just good game design practices, which you know I’ve been thinking about a lot lately…  It’s the first talk like this I’ve given and hopefully there will be a lot I can offer the attendees.  There’s an interesting mix of academics and development people, and while my talk isn’t as heady as some, I’ve been told that there is a lot of interest in more traditional game development issues.  In the end, the goal of a lot of these people is not to wrap a bad game around education (as has been done in the past), but to create great games that have educational merit.  I think it’s a fantastic objective that is still underestimated by the game industry.

Anyway, wish me luck!

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