7DRL Day 2 plus a couple hours

I kicked off Day 3 with a couple hours before work.  Yesterday and today I got in:

  • Improved dungeon generation
  • Breakable objects
  • Rough monster pathfinding (Doom-style, I didn’t tackle anything like A* given my 7-day time limit)
  • Monster factions and aggro (they currently love attacking each other a bit much)
  • …and Fog of War in LOS!  BAM!  (Okay, I used a library to shoehorn it in quick, don’t judge me)

Coming along well.  I still need an item system to drive gameplay, a UI to support it, and a lot more interesting world.


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