Filling in the Desert

It’s funny how I spent all this time to create a prop distribution system, created tiles and various features to randomize and space out various tiles but never have the time to really find good models to populate the map with…   so sometimes I play on a fairly empty map.

I spent the morning digging up some reasonably non-terrible assets to build tiles out of, and the results are luckily pretty good:

The problem is that whenever I’m doing visual stuff I’m both happy because things look better, but I feel guilty that I’m not working on function…  Back to work!

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