Not a lot of talk coming from me lately, but Auto Fire is coming along as always. I’ve been trying to bind all these systems I’ve created into some structure that pulls the player through the game more effectively. Driving around and blowing things up is great, but there’s no goal yet.
I’ve been working on a faction system that allows various groups to occupy each location and sector on the map. These factions have unique names and a variety of bosses under their employ, and each owns a location. Various types have different types of bosses and relationships with other factions, etc etc.
On the upside, I was able to mess around with some more procedural generation and come up with boss names and even randomly-generated quotes.
In addition, I realized that I was going to hate playing through progression without having an automap, so I set down to work on that last night……..
It took all of two hours.
Dammit, I should have done this a year ago.
I owe everyone a build, and I’m hoping that a real content flow will warrant that.