Auto Fire v0.5.13: To Everything Turn, Turn, Turn

A really quick update today. The update that applies a new turn system with more reinforced simulation updates is now live. To reinforce this system, I was pretty aggressive:

I pushed the turn thing pretty hard. Some changes include:

  1. An action counter in the lower left that tells you how many actions you’ve got and used.
  2. I finally got the hang of Amplify shaders and used them to project vehicle silhouettes in front of the player’s car replace the player’s arrow-based speed indicators at its rear. These silhouettes help indicate how far you’ll move that turn.
  3. Weapons and equipment now recharge on the turn boundaries. It doesn’t mean cooldowns are exactly X turns (yet) but I round the recharge so it always arrives on the turn.
  4. Since the turn is more important, I play a low-volume snare drumbeat on the turn. That might be too damn much… I like it because it drives home the concept, but it’s a bit noisy. We’ll see about this one.

Check out the new build on Itch as always!

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