Auto Fire v06.52: Cleaning Up and Paving the Way

Some cleanup updates today, just paving the way for setting up new content in the future.

Gameplay/Content

  • The tutorial encounters aren’t as punishing as they were.  Sorry! 
  •  You don’t have to fight as long to reach the boss in the first outpost. 
  • Significantly more parts are awarded on the field.
  • Flamethrower line can now target the ground.

Settings

  • Did some fixes to how I was handling settings for those of you with laptops and unusual screen limitations.
  • There is now a minimum allowed resolution (Horizontal at least 1024, Vertical at least 720)
  • Graphics Settings should properly record your selected resolution.
  • Music and audio should also set and record properly in the main menu.

VFX/Visuals

  • The floating text and the pillars showing at an exit was creating a pretty bad experience.
  • Adjusted location labels for visual appeal
  • Made label ping show through world for visibility (hard to see the exits in canyons)
  • Location labels do not obscure your view when you enter a zone.
  • Fixed up flamethrowers on player as well as enemy flamers

Bugs

  • Entering combat in the field (via random encounter) now works properly.
  • Buying and selling at the citadel now properly supports stacks of items.
  • Repairs now work properly, you can’t get free repairs if you are near zero resources.
  • Small visual fixes and typos
  • Impassable outpost entrance now fixed (the outpost generator wants a larger palette to place protective walls)

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