I picked up a PS3 the other day and still have yet to purchase a retail game for it…Â Aside from staring at the crossbar and wishing I had a Blu-Ray movie to watch, I’ve spent much of my PS3 time playing demos.Â After whipping through miniature slices of Motorstorm, The Darkness and even my coveted Heavenly Sword, I was still a bit bored.
Just for kicks, and because I was running out of diversions, I threw Ridge Racer 7 into my download basket.Â God, I mut have been desperate…Â That game hadn’t changed in like a million years.Â I used to love RR, having played the hell out of the very first one on the Playstation, holed up in the basement offices during the early days of Raven Software.Â However, other interests took my attention, so I hadn’t really played one seriously since R4, the last of the PS1 incarnations.
However, the moment I fired up RR7 and hit the accelerator, it was like coming home.
I raced around the track, not knowing the layout at all or the new mechanics like nitro boost and drafting.Â However, I happily whipped around the corners like a madman and never even touchedthe rail.Â I felt like a racing god for just a moment.Â Holy crap!Â After playing other (somewhat) realistic racers for a while like Gran Turismo and Forza, it felt incredibly liberating to just keep that accelerator down and try to skid around by the seat of my pants.Â I don’t like to drive strategically, where I have to manage speed like a precious resource, I like to drive stupid fast and have to rely only on my wits to carry the day.Â Obviously Burnout is the only other game that scratches that itch in the same way.
Sure, it’s not real racing, but it’s fun.
This got me thinking about other playing habits I exhibit.Â For example, when it comes to shooters, from Doom all the way to this test build of Stranglehold I’ve got on my desk, I tend to really enjoy situations where I can head into danger, balls-out, and manage the situation on the fly.Â Back in the Doom days, I got insanely good at shotgunning soldiers and imps, after leaping into rooms teeming with them and just barely manage to destroy each one as they lunged at my digital throat.Â (I somehow did this playing only with a keyboard, somehow).Â Does that mean I don’t like strategy, or a game that requires planning or thought?Â No, I wouldn’t say that, but when it comes to shooters these days I do tend to lean more towards the Serious Sams of the world than I do the Ghost Recons.
Sure, it’s not real combat, but it’s fun.
To consider this to be a conflict between reflexes and strategic thinking isn’t the whole story.Â To me the key is a loss of control, having to dive into danger and not quite know how you’re going to get out.Â Assuming the game is forgiving enough and doesn’t punish you for those types of choices, it remains a fun experience.Â If you can take the chaos of a situation and “surf it” to where you want to go, it’s a blast.Â That’s what Ridge Racer drifting does for me, and sometimes my love for that type of experience leads to certain design choices I make, whether it has to do with driving, combat, or who knows what.