He’s done such an amazing job… Â I spent a few weeks helping out a little on traps when I was awaiting a move to San Francisco back in 2010, and it was the very thing that made me realize how much I had missed game coding. Â I can’t lay any claim at allÂ to the final product because probably 1% of the code I wrote back then made it into the final product, but it was a meaningful moment to me nonetheless.
Back in November,Â Jim and his long-distance contributors/friends decided to gather in Seattle for a week-long push to getÂ Dungeonmans that much closer to the finish line. Â I put in a day or twoÂ (as a designer this time) and helped create a couple of “master dungeons”, and it was amazing to see how much the game had improved over time.
The coolest part was having an honest-to-god game studio, Adventurepro,Â in my basement for a week! Â These are amazing guys, each with years and years of grizzled veteranmancy (a word I just crafted now) behind them… Â They deserve every new success.