Oculus Rift: Weekend Puttering Part 2

I borrrowed the Oculus from work again this weekend and put just a few hours in…  This time I experimented with setting up targets and creating a mechanic where the player can move slowly to new locations by pointing and right-clicking.  Overall it seemed like a worthwhile experiment…  Actually the motion was some of the best part.  I think perhaps just a constantly orbiting viewpoint could work all right, with maybe a few choices as to where to move next.

The goal is to create motion and control that won’t make my wife sick…  Have yet to put her in it, but it might just work.

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