My company (Hidden Path) wasÂ kind enough to let me borrow one of their Oculus Rift DK2s over the weekend to do some experimentation.
I got it working in Unity pretty quickly, and proceeded to experiment with a stationary camera position with a mouse-aim cursor. Â After a couple of experiments, I ended up with a model where the cursorÂ points at a single point in 3D space, manipulated by the mouse. Â If the player’s view moves away from the cursor, the cursor gets “dragged” with it. Â It felt pretty good and snappy in the end.
I also did a simple dumb character using WASD controls, with motion relative to the viewer (ala Mario). That part was easy and I can see the appeal (although with my test sprite character it’s a bit lacking of course). Â It was fun to mess around with!