Category Archives: Game Development

Brass Tactics unveiled!

I just spent the week down in San Francisco showing my new game at Hidden Path Entertainment called Brass Tactics.  It’s a real-time strategy game built from the ground up for VR.  The reception has been quite good from the press and developers, and I think we’ve created something special.  Looking forward to finishing it off this fall!

Hidden Path Entertainment: Brass Tactics Info

Tom’s Hardware: ‘Brass Tactics’ Brings Tabletop RTS Gaming To VR Battlefield

Endgadget: ‘Brass Tactics’ is a VR RTS that puts you in a clockwork battlefield

Ars Technica: Finally, VR has a legitimate RTS contender in Brass Tactics

 

Skate Knight Update

(Formerly Cardinal Cell)

Quick update for now:  Over the past month I’ve been getting a lot of base functionality in:

  • Dwarves knock enemies around in addition to stunning them.
  • Items and monsters are flung from the sides of the screen at Stage start.
  • Bonus gold is awarded for kill chains.
  • The gold collected is tallied at the end of a level and each survivor grants a gold bonus.
  • The player earns stars based on the amount of gold collected.
  • The moon arcs over the sk